
Learn a production workflow to creating stylized cartoon vehicles, look development, and a multitude of time-saving techniques for modeling, UV layout, texturing, lighting, and art direction. Contains over 6 hours of project-based training for artists learning the artistic processes of creating toon vehicles as seen in animated feature films.
Lesson : Runtime 6 hrs. 40 min.

Introduction and project overview
In this lesson we will learn the topics and techniques included in the Creating Cartoon Vehicles in Maya training.
In this lesson we will learn the topics and techniques included in the Creating Cartoon Vehicles in Maya training.

Reference artwork / blocking in the body
In this lesson we will begin building the base for the vehicle using primitive geometry.
In this lesson we will begin building the base for the vehicle using primitive geometry.

Adding the fenders and running boards
In this lesson we will shape the base of the car and extrude out the fenders.
In this lesson we will shape the base of the car and extrude out the fenders.

Shaping the beltline
In this lesson we will add resolution to the belt line and shape the car.
In this lesson we will add resolution to the belt line and shape the car.

Shaping the front end
In this lesson we will add some resolution to the front end and shape the car.
In this lesson we will add some resolution to the front end and shape the car.

Shaping the back end
In this lesson we will add resolution to the back end and modify the shape.
In this lesson we will add resolution to the back end and modify the shape.

Creating the wheel wells
In this lesson we will cut out the wheel wells for the car.
In this lesson we will cut out the wheel wells for the car.

Detaching the hood
In this lesson we will extract geometry from the car to define the hood.
In this lesson we will extract geometry from the car to define the hood.

Detailing the hood
In this lesson we will detail the hood by extracting geometry from the hood.
In this lesson we will detail the hood by extracting geometry from the hood.

Cutting out the door
In this lesson we will draw the outline of the door and extract the geometry from the side of the car.
In this lesson we will draw the outline of the door and extract the geometry from the side of the car.

Finishing the door / cutting out the window
In this lesson we will cut out the window and build the door handle.
In this lesson we will cut out the window and build the door handle.

Adding door accessories
In this lesson we will build the rear view mirrors from primitive geometry.
In this lesson we will build the rear view mirrors from primitive geometry.

Adding the windshield
In this lesson we will extract geometry from the car to create the windshield.
In this lesson we will extract geometry from the car to create the windshield.

Filling out the interior and exterior trim
In this lesson we will fill out the geometry of the interior and add some trim around the door.
In this lesson we will fill out the geometry of the interior and add some trim around the door.

Cutting out the back doors
In this lesson we will create the back doors from the car geometry.
In this lesson we will create the back doors from the car geometry.

Finishing the back door
In this lesson we will add thickness and windows to the back doors of the car.
In this lesson we will add thickness and windows to the back doors of the car.

Detailing the back doors - adding hinges and bars
In this lesson we will add hinges and bars to the back doors of the vehicle.
In this lesson we will add hinges and bars to the back doors of the vehicle.

Adding a lock to the back door
In this lesson we will finish the back doors by creating a lock.
In this lesson we will finish the back doors by creating a lock.

Creating holes for the headlights and grill
In this lesson we will extrude in the grill area and headlights.
In this lesson we will extrude in the grill area and headlights.

Building the grill pieces and bumpers
In this lesson we will use primitive geometry to build the pieces of the grill and bumper.
In this lesson we will use primitive geometry to build the pieces of the grill and bumper.

Building the wheels
In this lesson we will build the wheel and tire from primitive geometry.
In this lesson we will build the wheel and tire from primitive geometry.

Building the headlight
In this lesson we will build the basic pieces of the headlights.
In this lesson we will build the basic pieces of the headlights.

Creating the small lights
In this lesson we will reuse the headlights to create the small front lights and taillights.
In this lesson we will reuse the headlights to create the small front lights and taillights.

Building the siren
In this lesson we will build a siren and place it on the fender of the vehicle.
In this lesson we will build a siren and place it on the fender of the vehicle.

Modeling the antenna
In this lesson we will create an antenna for the police wagon.
In this lesson we will create an antenna for the police wagon.

Creating the spinning police light
In this lesson we will reuse some existing geometry to build the spinning police light.
In this lesson we will reuse some existing geometry to build the spinning police light.

Adding an inner security wall
In this lesson we will add a barred security wall inside the vehicle.
In this lesson we will add a barred security wall inside the vehicle.

Modeling the seat
In this lesson we will construct a cushioned seat for the cartoon vehicle.
In this lesson we will construct a cushioned seat for the cartoon vehicle.

Adding a dashboard and steering wheel
In this lesson we will combine multiple pieces of geometry to build the dashboard and steering wheel.
In this lesson we will combine multiple pieces of geometry to build the dashboard and steering wheel.

Building a holding cell and adding the license plate
In this lesson we will add benches to the holding area and adding the license plate.
In this lesson we will add benches to the holding area and adding the license plate.

Checking character fit and smoothing explanation
In this lesson we will check the vehicle for fit with the watchman character.
In this lesson we will check the vehicle for fit with the watchman character.

Preparing the body for texture - UV layout
In this lesson we will layout the UVs for the body of the car.
In this lesson we will layout the UVs for the body of the car.

Creating a texture for the main body
In this lesson we will use a UV snapshot to paint a texture for the door in Photoshop.
In this lesson we will use a UV snapshot to paint a texture for the door in Photoshop.

Setting up the lighting
In this lesson we will add a lighting setup to the vehicle, including HDR.
In this lesson we will add a lighting setup to the vehicle, including HDR.

Creating a car paint shader and adding our texture
In this lesson we will add a car paint shader that includes the created texture maps.
In this lesson we will add a car paint shader that includes the created texture maps.

Applying texture to the door with a projection
In this lesson we will use a projection to add a texture to the door of the car.
In this lesson we will use a projection to add a texture to the door of the car.

Adding metal shaders
In this lesson we will add metal materials to some of the other pieces of the car.
In this lesson we will add metal materials to some of the other pieces of the car.

Creating a headlight texture
In this lesson we will create a headlight texture in Photoshop.
In this lesson we will create a headlight texture in Photoshop.

Setting up shaders for headlights
In this lesson we will set up materials for the headlights, tires, and seats.
In this lesson we will set up materials for the headlights, tires, and seats.

Creating the license plate texture
In this lesson we will create and apply bump and color textures for the license plate.
In this lesson we will create and apply bump and color textures for the license plate.

Adding finishing touches - running board mats and exhaust pipe
In this lesson we will add some final details like the running board mats and exhaust pipes.
In this lesson we will add some final details like the running board mats and exhaust pipes.

Conclusion
In this lesson we will review the work we've done on the cartoon vehicle in Maya and Photoshop.
In this lesson we will review the work we've done on the cartoon vehicle in Maya and Photoshop.
Download : Unknow Size
part1 : http://rapidshare.com/files/159860640/dtcartooncar.7z.001
part2 : http://rapidshare.com/files/159860722/dtcartooncar.7z.002
part3 : http://rapidshare.com/files/159860897/dtcartooncar.7z.003
part4 : http://rapidshare.com/files/159860843/dtcartooncar.7z.004
part5 : http://rapidshare.com/files/159860848/dtcartooncar.7z.005
part6 : http://rapidshare.com/files/159860956/dtcartooncar.7z.006
part7 : http://rapidshare.com/files/159860965/dtcartooncar.7z.007
part8 : http://rapidshare.com/files/159861082/dtcartooncar.7z.008
part9 : http://rapidshare.com/files/159861065/dtcartooncar.7z.009
part10: http://rapidshare.com/files/159861096/dtcartooncar.7z.010
part11: http://rapidshare.com/files/159861103/dtcartooncar.7z.011
part12: http://rapidshare.com/files/159861149/dtcartooncar.7z.012
part13: http://rapidshare.com/files/159861245/dtcartooncar.7z.013
part14: http://rapidshare.com/files/159861134/dtcartooncar.7z.014
part15: http://rapidshare.com/files/159861233/dtcartooncar.7z.015
part16: http://rapidshare.com/files/159861192/dtcartooncar.7z.016
part17: http://rapidshare.com/files/159861371/dtcartooncar.7z.017
part18: http://rapidshare.com/files/159861340/dtcartooncar.7z.018
part19: http://rapidshare.com/files/159861363/dtcartooncar.7z.019
part20: http://rapidshare.com/files/159861414/dtcartooncar.7z.020
part21: http://rapidshare.com/files/159861437/dtcartooncar.7z.021
part22: http://rapidshare.com/files/159861405/dtcartooncar.7z.022
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