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Digital Tutors - Creating Cartoon Sets in Maya

Digital Tutors - Creating Cartoon Sets in Maya
Learn a time-saving workflow to creating cartoon sets, look development for environments, and production techniques for modeling, UV layout, texturing, and shader assembly.
Contains over 6 hours of project-based training and guides artists step-by-step through a proven approach to the modeling, texturing, and shading processes of creating stylized cartoon sets and environments as seen in animated feature films.

Lesson : Runtime 6 hrs. 10 min.

Introduction and project overview
In this lesson we will go over the course objectives and highlight the tools and techniques we will be learning throughout this training.


Starting the circus tent
In this lesson we will create a base for the circus tent using primitive geometry and the Insert Edge Loop Tool.


Finishing the tent
In this lesson we will complete the geometry of the tent and add stakes and ropes.


Adding flags to the tent
In this lesson we will add streamers around the tent and a flag for the flagpole.


Working with UVs and textures on the circus tent
In this lesson we will use a UV layout to quickly texture the tent.


Using blend shapes to create variation
In this lesson we will use blendshapes to quickly create varying sizes of tents.


Creating low resolution proxies
In this lesson we will create low resolution proxy geometry to match our high resolution tent.


Preparing the assets for export
In this lesson we will modify the naming and hierarchy in preparation for export.


Building the vendor stand
In this lesson we will build the base of the vendors stand from primitive geometry.


Using deformers to finish the stand
In this lesson we will finish the vendor stand with a deformer and some NURBS tools.


Working with UVs and texture on the vendor stand
In this lesson we will add a striped texture to the vendor stand.


Dressing the stand
In this lesson we will dress the stand with dolls and other props.


Building the hammer bell
In this lesson we will build the base of the hammer bell using a variety of polygon techniques.


Finishing the base of the hammer bell
In this lesson we will build the rocket and hammer for the hammer bell.


Creating 3D geometry from Illustrator curves
In this lesson we will explore the process creating shapes in Illustrator and importing them into Maya.


Building the Ferris wheel in sections
In this lesson we will build a section of the Ferris wheel framework and a seat.


Finishing the Ferris wheel
In this lesson we will finish the Ferris wheel by duplicating the section around an axis.


Starting the funhouse
In this lesson we will build the base for the clown-shaped funhouse.


Finishing the funhouse face
In this lesson we will finish the clown face and add the sign above the fun house.


Distributing lights along the funhouse sign
In this lesson we will finish the funhouse sign by distributing light bulbs along a curve.


Painting textures using UV Snapshot
In this lesson we will create a texture for the clown's face using a UV Snapshot.


Using ramps and placement nodes to quickly add painted detail
In this lesson we will create a pattern for the funhouse using ramp nodes.


Starting the terrain - adding selective subdivisions
In this lesson we will model the terrain for the amusement park.


Sculpting the terrain
In this lesson we will finish sculpting the terrain geometry.


Using UV Snapshot and 3D paint to aid in texturing
In this lesson we will use the 3D Paint Tool to create a base for building the terrain texture.


Painting the terrain texture
In this lesson we will use Photoshop to paint a texture map for the amusement park terrain.


Creating foliage 'sprites'
In this lesson we will create 2d sprites to use as foliage.


Building the roller coaster path
In this lesson we will build a base curve for the roller coaster.


Creating the track profile
In this lesson we will use a profile curve to build the rails and track for the coaster.


Building a material for the roller coaster
In this lesson we will use ramps with transparency to very quickly texture the entire roller coaster track.


Adding supports to the roller coaster - dealing with scale issues
In this lesson we will talk about dealing will scale issues in adding the roller coaster struts.


Modeling the roller coaster building using deformers
In this lesson we will build the roller coaster building using some polygon tools and deformers.


Adding 3D text in Maya
In this lesson we will add 3D Text above the roller coaster builder.


Assembling the set - referencing assets; swapping proxies
In this lesson we will explore the referencing workflow to bring assets into Maya.


Making changes to individual assets; replacing references
In this lesson we will make changes to referenced assets and replacing references.


Methods of placing foliage
In this lesson we will place foliage into our set using geometryPaint.


Conclusion
In this lesson we will review some of the work we've completed on our cartoon amusement park set.

Download : 1.67 GB
http://rapidshare.com/files/144917837/DTCCSM.part01.rar
http://rapidshare.com/files/144917030/DTCCSM.part02.rar
http://rapidshare.com/files/144916273/DTCCSM.part03.rar
http://rapidshare.com/files/144916640/DTCCSM.part04.rar
http://rapidshare.com/files/144916530/DTCCSM.part05.rar
http://rapidshare.com/files/144916717/DTCCSM.part06.rar
http://rapidshare.com/files/144916546/DTCCSM.part07.rar
http://rapidshare.com/files/144917867/DTCCSM.part08.rar
http://rapidshare.com/files/144917483/DTCCSM.part09.rar
http://rapidshare.com/files/144917412/DTCCSM.part10.rar
http://rapidshare.com/files/144917990/DTCCSM.part11.rar
http://rapidshare.com/files/144917283/DTCCSM.part12.rar
http://rapidshare.com/files/144917513/DTCCSM.part13.rar
http://rapidshare.com/files/144917601/DTCCSM.part14.rar
http://rapidshare.com/files/144917580/DTCCSM.part15.rar
http://rapidshare.com/files/144917819/DTCCSM.part16.rar
http://rapidshare.com/files/144917812/DTCCSM.part17.rar

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