
Lesson :
1. | Introduction and project overview | 1:46 |
2. | Accessing and docking the various tool palettes in ZBrush | 4:17 |
3. | Understanding the "2.5D" nature of ZBrush | 4:37 |
4. | Working with ZTools and imported 3D geometry | 7:42 |
5. | Various ways of moving around 3D objects and adjusting brush properties | 8:10 |
6. | Exploring some of the various ways of subdividing your 3D geometry | 10:36 |
7. | Hiding and revealing certain parts of your 3D geometry | 8:45 |
8. | Masking geometry to protect certain areas from being sculpted | 8:30 |
9. | Applying object-wide deformations to 3D geometry | 7:05 |
10. | Looking over the various types of sculpting brushes found in ZBrush | 11:47 |
11. | Utilizing SubTools within ZBrush 3 | 8:15 |
12. | Workflows for re-shaping geometry in ZBrush (Part 1) | 9:04 |
13. | Workflows for re-shaping geometry in ZBrush (Part 2) | 9:04 |
14. | Sculpting out medium-resolution detail in your 3D meshes | 11:31 |
15. | Using the brush presets found in the Rapid UI interface | 5:17 |
16. | Utilizing Alpha brushes to add detail to your 3D meshes | 7:18 |
17. | Using Photoshop to create your own custom Alpha brushes | 5:38 |
18. | Using Stencils in ZBrush to precisely control Alpha placement | 8:14 |
19. | Using the LazyMouse in ZBrush 3 to make cleaner strokes | 6:29 |
20. | Altering your brush's profile curve | 7:39 |
21. | Using the Move, Scale, and Rotate functions to reposition objects | 5:53 |
22. | Using the Mesh Extraction feature to create clothing in ZBrush 3 | 6:09 |
23. | Using Transpose and Topological Masking in ZBrush 3 | 7:48 |
24. | Using 3D layers in ZBrush 3 to turn deformations on or off | 6:38 |
25. | Using the Morph brush to paint away any unwanted deformations | 5:38 |
26. | Using ZSpheres to build geometry directly within ZBrush | 8:20 |
27. | Blocking in a ZSphere creature | 15:27 |
28. | Using the Projection Master to paint texture maps and deformations | 12:01 |
29. | Using Polypaint in ZBrush to paint textures directly on your 3D mesh | 8:20 |
30. | Using MatCap to create ZBrush materials based on photographs | 11:21 |
31. | Exporting displacement maps in ZBrush | 5:28 |
Total Run Time: | 4:04:47 |
Download : 560 MB
part1 : http://adf.ly/Vvq
part2 : http://adf.ly/Vvr
part3 : http://adf.ly/Vvs
part4 : http://adf.ly/Vvt
part5 : http://adf.ly/Vvu
part6 : http://adf.ly/Vvv
pass : rapidoff
อยากได้ติวเตอร์สอนตั้งแต่พื้นฐานของ Zbrush น่ะครับ
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