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Digital Tutors - Introduction to Zbrush 3

Digital Tutors - Introduction to Zbrush 3

Easily get started with ZBrush 3. Learn time-saving modeling, sculpting, and painting techniques and tools that are used throughout the Film and Games industries. Contains over 4 hours of project-based training. Great for artists learning ZBrush 3.




Lesson :

1.
Introduction and project overview
1:46
2.
Accessing and docking the various tool palettes in ZBrush
4:17
3.
Understanding the "2.5D" nature of ZBrush
4:37
4.
Working with ZTools and imported 3D geometry
7:42
5.
Various ways of moving around 3D objects and adjusting brush properties
8:10
6.
Exploring some of the various ways of subdividing your 3D geometry
10:36
7.
Hiding and revealing certain parts of your 3D geometry
8:45
8.
Masking geometry to protect certain areas from being sculpted
8:30
9.
Applying object-wide deformations to 3D geometry
7:05
10.
Looking over the various types of sculpting brushes found in ZBrush
11:47
11.
Utilizing SubTools within ZBrush 3
8:15
12.
Workflows for re-shaping geometry in ZBrush (Part 1)
9:04
13.
Workflows for re-shaping geometry in ZBrush (Part 2)
9:04
14.
Sculpting out medium-resolution detail in your 3D meshes
11:31
15.
Using the brush presets found in the Rapid UI interface
5:17
16.
Utilizing Alpha brushes to add detail to your 3D meshes
7:18
17.
Using Photoshop to create your own custom Alpha brushes
5:38
18.
Using Stencils in ZBrush to precisely control Alpha placement
8:14
19.
Using the LazyMouse in ZBrush 3 to make cleaner strokes
6:29
20.
Altering your brush's profile curve
7:39
21.
Using the Move, Scale, and Rotate functions to reposition objects
5:53
22.
Using the Mesh Extraction feature to create clothing in ZBrush 3
6:09
23.
Using Transpose and Topological Masking in ZBrush 3
7:48
24.
Using 3D layers in ZBrush 3 to turn deformations on or off
6:38
25.
Using the Morph brush to paint away any unwanted deformations
5:38
26.
Using ZSpheres to build geometry directly within ZBrush
8:20
27.
Blocking in a ZSphere creature
15:27
28.
Using the Projection Master to paint texture maps and deformations
12:01
29.
Using Polypaint in ZBrush to paint textures directly on your 3D mesh
8:20
30.
Using MatCap to create ZBrush materials based on photographs
11:21
31.
Exporting displacement maps in ZBrush
5:28

Total Run Time:
4:04:47

Download : 560 MB

part1 : http://adf.ly/Vvq
part2 : http://adf.ly/Vvr
part3 : http://adf.ly/Vvs
part4 : http://adf.ly/Vvt
part5 : http://adf.ly/Vvu
part6 : http://adf.ly/Vvv

pass : rapidoff

1 comment:

  1. อยากได้ติวเตอร์สอนตั้งแต่พื้นฐานของ Zbrush น่ะครับ

    เห็นเพื่อนเอาโมเดลเข้าไปทำเทกเจอร์ในนั้นซะสวยเลยอยากใช้เป็นมั่งครับ

    รบกวนทีนะครับ ขอบคุณครับ

    ReplyDelete

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