Please click and register for money!!

---------------------------------------------------------------------------------- NeoBux:Click ads for money instant payment. ---------------------------------------------------------------------------------- Snbux:Click ads for money instant payment. ---------------------------------------------------------------------------------- Incomeweb:Register for 5$ and invite for 3$ ---------------------------------------------------------------------------------- AlertPay:Bank online. ----------------------------------------------------------------------------------

Digital Tutors - Texturing with ZBrush 3

Digital Tutors - Texturing with ZBrush 3

Importing Geometry into ZBrush, Working with Morph Targets, Image-based Texture Painting, Hand-painting Texture Maps, Sculpting on Multiple Subdivision Levels, Controlling Stroke Attributes, Creating Custom Alpha Brushes, Utilizing Layers to Localize Detail, Using Stencils for Sculpting Details, Tuning Alpha Brushes, Simulating Effects of Weight & Gravity, Polypainting Techniques, Painting with Depth and Color Simultaneously, Painting Detail Cavity Masking, Using ZMapper and Displacement Exporter, Generating Normal and Displacement Maps, Using Normal and Displacement Maps in Primary 3D App.

Lesson :


1.
Introduction and project overview
2:04
2.
Setting options in ZBrush before importing geometry
5:56
3.
Defining large wrinkles on the rhino
11:12
4.
Sculpting a base skin texture
10:06
5.
Creating custom ZBrush Alphas in Photoshop
5:39
6.
Using Stencils and 3D layers to sculpt detail
8:07
7.
Using hand-sculpting techniques to emphasize wrinkles
10:05
8.
Using the Projection Master to create additional wrinkles
9:51
9.
Accentuating the wrinkles for the mouth and ears
12:03
10.
Adding high-frequency details to the facial area
8:38
11.
Sculpting detailed wrinkles into the rhino's body
14:35
12.
Layering additional wrinkles over the rhino's body
9:01
13.
Sculpting imperfections into the rhino's horn
11:08
14.
Overview of polypainting in ZBrush 3
8:20
15.
Painting color onto the mouth, eyes and ears
7:00
16.
Adding color and texture to the rest of the body
14:06
17.
Building the textures for the rhino's horns
15:47
18.
Utilizing Cavity Masks to paint skin wrinkles onto the textures
7:36
19.
Converting and exporting polypaint as a 2D texture
6:31
20.
Generating normal maps and displacement maps
14:47
21.
Mapping images as textures in ZBrush
7:28
22.
Setting up displacement maps in Maya
13:40
23.
Setting up displacement maps in XSI
9:57

Total Run Time:
3:45:02

Download : 649.56 MB

part1 : http://adf.ly/Vw2
part2 : http://adf.ly/Vw3
part3 : http://adf.ly/Vw4
part4 : http://adf.ly/Vw5
part5 : http://adf.ly/Vw6
part6 : http://adf.ly/Vw7
part7 : http://adf.ly/Vw8

No comments:

Post a Comment

Want other tutorials,Please Comment.