
Lesson :

Project Overview
In this lesson we will discuss the project overview for Introduction to Lighting in 3ds Max
In this lesson we will discuss the project overview for Introduction to Lighting in 3ds Max

Intensity and Attenuation controls of Standard Lights
In this lesson we will look at the standard light controls for light intensity, attenuation, and color.
In this lesson we will look at the standard light controls for light intensity, attenuation, and color.

Specialized parameters of spot lights
In this lesson we will explore some of the unique parameters used for positioning and rendering spotlights
In this lesson we will explore some of the unique parameters used for positioning and rendering spotlights

Understanding and using Direct lights
In this lesson we will look at some of the unique parameters and behaviors of Direct lights in 3ds Max
In this lesson we will look at some of the unique parameters and behaviors of Direct lights in 3ds Max

Using Photometric lights in 3ds Max
In this lesson we will understand the unique behaviors and parameters found on the photometric light
In this lesson we will understand the unique behaviors and parameters found on the photometric light

Adding Shadow Maps to rendered scenes
In this lesson we will add shadows to our rendered scenes through the use of shadow maps
In this lesson we will add shadows to our rendered scenes through the use of shadow maps

Using Raytraced shadows in 3ds Max
In this lesson we will use raytracing as a way of adding shadows to rendered scenes
In this lesson we will use raytracing as a way of adding shadows to rendered scenes

Utilizing Area and Advanced Raytraced shadows
In this lesson we will look at specialized raytracing shadow parameters that can be utilized in the Scanline renderer
In this lesson we will look at specialized raytracing shadow parameters that can be utilized in the Scanline renderer

Shadow parameters of mental ray lights
In this lesson, we will explore the special features and usage of mental ray area lights.
In this lesson, we will explore the special features and usage of mental ray area lights.

Altering the Rendering Controls on individual objects
In this lesson we will use the Rendering Controls to alter various aspects of an object's render visibility
In this lesson we will use the Rendering Controls to alter various aspects of an object's render visibility

Adding glow effects to geometry and lights
In this lesson we will go through the process of adding glowing effects to light sources and geometry
In this lesson we will go through the process of adding glowing effects to light sources and geometry

Adding volumetric effects to lights
In this lesson we will create volumetric light rays to create a sense of atmosphere in our rendered images
In this lesson we will create volumetric light rays to create a sense of atmosphere in our rendered images

Including and excluding objects from individual lights
In this lesson we will learn how to include and exclude individual objects from a light's illumination
In this lesson we will learn how to include and exclude individual objects from a light's illumination

Using the Skylight to create outdoor illumination
In this lesson we will see how the Skylight can be used together with the Light Tracer to create realistic outdoor lighting
In this lesson we will see how the Skylight can be used together with the Light Tracer to create realistic outdoor lighting

Creating outdoor lighting using the Daylight system
In this lesson we will use the Daylight lighting setup as a method of simulating realistic outdoor lighting
In this lesson we will use the Daylight lighting setup as a method of simulating realistic outdoor lighting

Using radiosity to calculate realistic indirect illumination
In this lesson we will discuss how radiosity can be used to simulate the effects of indirect illumination
In this lesson we will discuss how radiosity can be used to simulate the effects of indirect illumination

Methods for refining and enhancing radiosity results
In this lesson we will explore methods for achieving a more refined, accurate radiosity solution.
In this lesson we will explore methods for achieving a more refined, accurate radiosity solution.

Using the Light Lister in 3ds Max
In this lesson we will learn how the Light Lister can be used to easily alter parameters on multiple lights
In this lesson we will learn how the Light Lister can be used to easily alter parameters on multiple lights

Using the Advanced Effects for greater lighting control
In this lesson we will use the Advanced Effects rollout to control a light's diffuse, ambient, and specular contribution to the final render.
Download: 315.24 MB
part1 : http://adf.ly/XGw
part2 : http://adf.ly/XGx
In this lesson we will use the Advanced Effects rollout to control a light's diffuse, ambient, and specular contribution to the final render.
Download: 315.24 MB
part1 : http://adf.ly/XGw
part2 : http://adf.ly/XGx
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