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Digital Tutors - Introduction to mental ray in 3ds Max

Digital Tutors - Introduction to mental ray in 3ds Max

Learn an essential workflow to rendering with mental ray and techniques for fully utilizing the tools available inside 3ds Max to save time and see better results. Contains over 2 hours of project-based training for artists new to mental ray and experienced artists seeking a refresher.





Lesson :


Introduction
In this lesson we will look at a project overview for Introduction to mental ray in 3ds Max


Setting mental ray as the default renderer
In this lesson we will discuss the steps required to enable the mental ray rendering engine in 3ds Max


Using photon-based Global Illumination
In this lesson we will learn how to use global illumination photons to add realistic indirect lighting effects to rendered scenes


Adjusting the photon properties of lights
In this lesson we will discover how to adjust photon emission parameters on a per-light basis


Using Final Gather in mental ray
In this lesson we will discover how final gathering can be used to simulate indirect illumination


Combining Global Illumination and Final Gather
In this lesson we will see how final gathering and global illumination can be used together in the same scene


Saving and reusing indirect illumination data
In this lesson we will see how we can save and re-use indirect lighting data to dramatically increase rendering speed


Setting up image-based lighting in mental ray
In this lesson we will look at how to use HDR images as a method of lighting our scenes


Using and optimizing caustic photons
In this lesson we will use caustic photons to simulate the effect of reflective and refractive light patterns


Exploring mental ray's Architectural Materials
In this lesson we will look at the variety of material types that can be simulated with the mental ray Architectural Material


Overview of the mental ray Car Paint shader
In this lesson we will explore the various parameters of the mental ray car paint shader


Using Subsurface Scattering in mental ray
In this lesson we will see how we can use the subsurface scattering material to realistically simulate translucent objects


Utilizing ambient occlusion to enhance shadows
In this lesson we will learn how the ambient occlusion shader can be used to quickly create and accentuate soft, indirect shadows.


Adding depth of field effects to renders
In this lesson we will explore the process of adding depth-of-field effects to your render camera in 3ds Max


Rendering a depth of field pass for compositing
In this lesson we will learn how to output a simple black and white depth pass for use in compositing applications


Special mental ray light parameters
In this lesson we will look at some of the unique properties found on mental ray lights, as well as how to convert standard 3ds Max lights into mental ray lights.


Understanding contour outlines
In this lesson we will use contour lines to give our renders a flattened, 2D appearance.


Using Render Elements for compositing purposes
In this lesson we will learn how separate renders into multiple passes for compositing purposes by utilizing Render Elements


Compositing multiple render passes
In this lesson we will see how Render Elements can be composited back together and altered without the need to re-render the image


Using Scene States to output multiple renders
In this lesson we will look at how Scene States can be used to render your scenes into multiple passes

Download :

part1
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part2 : http://adf.ly/XHb
part3 : http://adf.ly/XHc

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