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Digital Tutors - Introduction to Rigging in 3ds Max

Digital Tutors - Introduction to Rigging in 3ds Max

Learn essentials of rigging and establish a solid foundation. Learn flexible rigging methods, several rigging and character setup tools, and the essentials of building animator-friendly controls with 3ds Max. Contains over 3 hours of project-based training.


Lesson :



Introduction
In this lesson we will learn about the Introduction to Rigging in 3DS Max training


Establishing naming conventions
In this lesson we will learn how a good naming convention can save time during rigging


Linking objects to create parent/child hierarchies
In this lesson we will learn how to attach objects together using parent / child heirarchies


Creating bones in Max
In this lesson we will learn how to create bones for deformations


Editing bones in Max
In this lesson we will learn how to edit already created bones


Working with a bone's fin adjustment tools
In this lesson we will learn how to edit the bone's fin display


Utilizing the HI IK and Limb IK Solver
In this lesson we will learn how to create Inverse Kinematic solvers


Rigging with the Spline IK Solver and creating IK Solvers
In this lesson we will learn how to create Spline Inverse Kinematic solvers


Building bones for the leg and connecting an IK Solver
In this lesson we will learn how to build an IK bone rig


Setting up control objects in the leg rig
In this lesson we will learn how to create control objects for easier control


Working with Max's Position and Orientation Constraint
In this lesson we will learn how to fix an object's position and orientation using a different object


Utilizing the LookAt Constraint
In this lesson we will learn how to constrain an object to point at another object


Rigging with the Link Constraint to avoid bone skewing
In this lesson we will learn howto use the link contraint


Rigging with Groups
In this lesson we will learn how to use groups to control other objects


Customizing Max's user interface
In this lesson we will learn how to edit Max's UI to create a faster rigging workflow


Wiring Parameters to control parameter values
In this lesson we will learn how to directly connect parameter values together


Working with Expressions
In this lesson we will learn how to control objects using expressions to drive parameters


Choosing a suitable Axis Order for control objects
In this lesson we will learn how Axis Order can make or break your control objects


Using Layers to organize your scene
In this lesson we will learn the importance of scene organization using Layers


Deforming a mesh with bones via the Skin modifier
In this lesson we will learn how to have our bones drive a mesh using the Skin modifier


Fine-tuning envelope deformations with the Weight Table
In this lesson we will learn how to edit our mesh-bone deformation using the Weight Table


Editing envelopes with the Paint Weights Tool
In this lesson we will learn how to easily edit Weights using the Paint Weights tool


Mirroring weights to save time
In this lesson we will learn how to paint weights on one side of our mesh and mirror them


Exporting and importing envelope data
In this lesson we will learn how to save and re-use envelope data


Using Max's Bulge Angle Deformer to correct deformations
In this lesson we will learn how to change our mesh deformations using the Bulge Angle deformer


Exploring the Skin Morph modifier
In this lesson we will learn how to drive a morph with a bone's rotation


Rigging for lip-sync animation with the Morpher modifier
In this lesson we will learn how to change the shape of our mesh


Controlling mesh deformations with the Skin Wrap modifier
In this lesson we will learn how to deform objects using other objects


Bonus: Working with Selection Sets
In this lesson we will learn how to create Selection Sets


Bonus: Creating quick and easy muscles with bones
In this lesson we will learn how to quickly create muscles and bones


Bonus: Attaching the muscle to the character
In this lesson we will learn how to make our muscle influence our character


Bonus: Setting up the bones for the FK Spline rig
In this lesson we will learn how to draw bones for a FK Spline


Bonus: Adding controls to the spline rig
In this lesson we will learn how to add controls to our rig


Bonus: Controlling the twisting of the FK Spline rig
In this lesson we will learn how to add twist to the Spline


Bonus: Finalizing the twist distribution of the FK Spline rig
In this lesson we will learn how to fix our twist distribution


Download :

Disc1 405.15 MB

part1 : http://adf.ly/YIx
part2 : http://adf.ly/YIy
part3 : http://adf.ly/YIz
part4 : http://adf.ly/YJ0

Disc2 465.19 MB

part1 : http://adf.ly/YJ1
part2 : http://adf.ly/YJ2
part3 : http://adf.ly/YJ3
part4 : http://adf.ly/YJ4
part5 : http://adf.ly/YJ5

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