Learn essentials of rigging and establish a solid foundation. Learn flexible rigging methods, several rigging and character setup tools, and the essentials of building animator-friendly controls with 3ds Max. Contains over 3 hours of project-based training.Lesson :
Introduction
In this lesson we will learn about the Introduction to Rigging in 3DS Max training
In this lesson we will learn about the Introduction to Rigging in 3DS Max training
Establishing naming conventions
In this lesson we will learn how a good naming convention can save time during rigging
In this lesson we will learn how a good naming convention can save time during rigging
Linking objects to create parent/child hierarchies
In this lesson we will learn how to attach objects together using parent / child heirarchies
In this lesson we will learn how to attach objects together using parent / child heirarchies
Creating bones in Max
In this lesson we will learn how to create bones for deformations
In this lesson we will learn how to create bones for deformations
Editing bones in Max
In this lesson we will learn how to edit already created bones
In this lesson we will learn how to edit already created bones
Working with a bone's fin adjustment tools
In this lesson we will learn how to edit the bone's fin display
In this lesson we will learn how to edit the bone's fin display
Utilizing the HI IK and Limb IK Solver
In this lesson we will learn how to create Inverse Kinematic solvers
In this lesson we will learn how to create Inverse Kinematic solvers
Rigging with the Spline IK Solver and creating IK Solvers
In this lesson we will learn how to create Spline Inverse Kinematic solvers
In this lesson we will learn how to create Spline Inverse Kinematic solvers
Building bones for the leg and connecting an IK Solver
In this lesson we will learn how to build an IK bone rig
In this lesson we will learn how to build an IK bone rig
Setting up control objects in the leg rig
In this lesson we will learn how to create control objects for easier control
In this lesson we will learn how to create control objects for easier control
Working with Max's Position and Orientation Constraint
In this lesson we will learn how to fix an object's position and orientation using a different object
In this lesson we will learn how to fix an object's position and orientation using a different object
Utilizing the LookAt Constraint
In this lesson we will learn how to constrain an object to point at another object
In this lesson we will learn how to constrain an object to point at another object
Rigging with the Link Constraint to avoid bone skewing
In this lesson we will learn howto use the link contraint
In this lesson we will learn howto use the link contraint
Rigging with Groups
In this lesson we will learn how to use groups to control other objects
In this lesson we will learn how to use groups to control other objects
Customizing Max's user interface
In this lesson we will learn how to edit Max's UI to create a faster rigging workflow
In this lesson we will learn how to edit Max's UI to create a faster rigging workflow
Wiring Parameters to control parameter values
In this lesson we will learn how to directly connect parameter values together
In this lesson we will learn how to directly connect parameter values together
Working with Expressions
In this lesson we will learn how to control objects using expressions to drive parameters
In this lesson we will learn how to control objects using expressions to drive parameters
Choosing a suitable Axis Order for control objects
In this lesson we will learn how Axis Order can make or break your control objects
In this lesson we will learn how Axis Order can make or break your control objects
Using Layers to organize your scene
In this lesson we will learn the importance of scene organization using Layers
In this lesson we will learn the importance of scene organization using Layers
Deforming a mesh with bones via the Skin modifier
In this lesson we will learn how to have our bones drive a mesh using the Skin modifier
In this lesson we will learn how to have our bones drive a mesh using the Skin modifier
Fine-tuning envelope deformations with the Weight Table
In this lesson we will learn how to edit our mesh-bone deformation using the Weight Table
In this lesson we will learn how to edit our mesh-bone deformation using the Weight Table
Editing envelopes with the Paint Weights Tool
In this lesson we will learn how to easily edit Weights using the Paint Weights tool
In this lesson we will learn how to easily edit Weights using the Paint Weights tool
Mirroring weights to save time
In this lesson we will learn how to paint weights on one side of our mesh and mirror them
In this lesson we will learn how to paint weights on one side of our mesh and mirror them
Exporting and importing envelope data
In this lesson we will learn how to save and re-use envelope data
In this lesson we will learn how to save and re-use envelope data
Using Max's Bulge Angle Deformer to correct deformations
In this lesson we will learn how to change our mesh deformations using the Bulge Angle deformer
In this lesson we will learn how to change our mesh deformations using the Bulge Angle deformer
Exploring the Skin Morph modifier
In this lesson we will learn how to drive a morph with a bone's rotation
In this lesson we will learn how to drive a morph with a bone's rotation
Rigging for lip-sync animation with the Morpher modifier
In this lesson we will learn how to change the shape of our mesh
In this lesson we will learn how to change the shape of our mesh
Controlling mesh deformations with the Skin Wrap modifier
In this lesson we will learn how to deform objects using other objects
In this lesson we will learn how to deform objects using other objects
Bonus: Working with Selection Sets
In this lesson we will learn how to create Selection Sets
In this lesson we will learn how to create Selection Sets
Bonus: Creating quick and easy muscles with bones
In this lesson we will learn how to quickly create muscles and bones
In this lesson we will learn how to quickly create muscles and bones
Bonus: Attaching the muscle to the character
In this lesson we will learn how to make our muscle influence our character
In this lesson we will learn how to make our muscle influence our character
Bonus: Setting up the bones for the FK Spline rig
In this lesson we will learn how to draw bones for a FK Spline
In this lesson we will learn how to draw bones for a FK Spline
Bonus: Adding controls to the spline rig
In this lesson we will learn how to add controls to our rig
In this lesson we will learn how to add controls to our rig
Bonus: Controlling the twisting of the FK Spline rig
In this lesson we will learn how to add twist to the Spline
In this lesson we will learn how to add twist to the Spline
Bonus: Finalizing the twist distribution of the FK Spline rig
In this lesson we will learn how to fix our twist distribution
In this lesson we will learn how to fix our twist distribution
Download :
Disc1 405.15 MB
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Disc2 465.19 MB
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