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Digital Tutors - Introduction to Animation in 3ds Max

Digital Tutors - Introduction to Animation in 3ds Max

Learn the fundamentals of animation and achieve greater results using a time-saving workflow to effectively using and learning the animation tools available in 3ds Max. Contains over 3 hours of project-based training for artists new to animation.



Lesson :



Introduction
In this lesson we will learn how to


Overview of Max's Time Controls
In this lesson we will learn how to playback our animation using the Time Controls.


Understanding Max's Time Configuration dialog
In this lesson we will learn how to change our playback settings.


Basic ways to set and remove keyframes in Max
In this lesson we will learn how to animate by setting keyframes in Max


Moving; Scaling; and Cloning keys on the Trackbar
In this lesson we will learn how to edit keyframe data in the Trackbar


Adding animation offsets using list controllers
In this lesson we will learn another method of animatuon using list controllers


Working with Time Tags
In this lesson we will learn how to add descriptions to the Trackbar using Time Tags


Exploring the Dope Sheet
In this lesson we will learn how to edit keyframe timing using the Dope sheet


Working with Max's Curve Editor
In this lesson we will learn how to edit keyframe's timing and interpolation in the Curve Editor


Examining Max's F-curve tangent types via the Curve Editor
In this lesson we will learn how to change keyframe interpolation


Cloning keys and F-curves in the Curve Editor
In this lesson we will learn how to duplicate animation in the Curve Editor


Manipulating tangent handles
In this lesson we will learn how to edit keyframe interpolation by hand


Modifying tangent handles for moving holds in animation
In this lesson we will learn how to change the timing of an animation by editing tangents


Breaking the continuity of tangents for weight and impact
In this lesson we will learn how to break tangents to create sudden movement changes


The menus of the Track View
In this lesson we will learn the commands in the Track View


Using the Euler Filter to correct gimbal flipping issues
In this lesson we will learn how to correct rotation issues


Ghosting animation and viewing Key Brackets
In this lesson we will learn how to use ghosting to preview animation


Working with the Parameter Curve Out of Range dialog
In this lesson we will learn how to change the animation before and after our keyframes


Animating seamless cycles - setting keyframes
In this lesson we will learn how to set keyframes for a repeating cycle


Animating seamless cycles - tweaking F-curves
In this lesson we will learn how to clean up our animation to repeat


Creating Out of Range keys
In this lesson we will learn how to convert out of range animation into keyframes


Working with the Motion Mixer which lets us edit animation quickly
In this lesson we will learn how to convert animation to clips we can use in the Motion Mixer


Blending animation clips to quickly create motion
In this lesson we will learn how to create animation by bringing together two separate animations and blending them


Using Layered Animation to create movement over already created keyframes
In this lesson we will learn how to use layered animation to easily add motion to already set keyframes


Animating along a path
In this lesson we will learn how to use a path to move an object


Utilizing trajectories to preview and view animation
In this lesson we will learn how to see where animation is going with trajectories


Working with the Link Constraint
In this lesson we will learn how to connect the animation of one object to another using the link constraint


Automating animation with expressions
In this lesson we will learn how to create motion using math in expressions


Animating with Wired parameters
In this lesson we will learn how to animate one object based off another object's parameters


Mapping animation to export keyframes into a file
In this lesson we will learn how to export keyframes and then re-import them onto an object


Collapsing animation from the Track View-Curve Editor
In this lesson we will learn how to break an animation down into keyframes


Outputting animation for a real-time preview
In this lesson we will learn how to save a video preview of our naimation


Settings to render animations our of 3ds Max
In this lesson we will learn how to render our animation into images or movies

Download :

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