
Lesson :

Project Overview
In this lesson we will get an overview of some of the tools and techniques we'll be using the build the car.
In this lesson we will get an overview of some of the tools and techniques we'll be using the build the car.

Setting up Viewport Background images
In this lesson we will set up reference images of the car using Viewport Backgrounds.
In this lesson we will set up reference images of the car using Viewport Backgrounds.

Modeling the wheel arches
In this lesson we will use primitive geometry to build the geometry around the wheel wells.
In this lesson we will use primitive geometry to build the geometry around the wheel wells.

Bridging geometry between the arches
In this lesson we will build the side of the car by bridging geometry between the fenders.
In this lesson we will build the side of the car by bridging geometry between the fenders.

Extruding edges up along the side
In this lesson we will build up the side of the car.
In this lesson we will build up the side of the car.

Extruding out the back
In this lesson we will extrude out the back of the car's side.
In this lesson we will extrude out the back of the car's side.

Extruding out the front
In this lesson we will extrude and shape the front end of the car's side.
In this lesson we will extrude and shape the front end of the car's side.

Tweaking the topology on the front fascia
In this lesson we will draw out the topology for the front fascia of the car.
In this lesson we will draw out the topology for the front fascia of the car.

Extruding across hood
In this lesson we will extrude across the hood geometry.
In this lesson we will extrude across the hood geometry.

Extruding across the back and bottom
In this lesson we will build the interior of the wheel wells and bottom of the car.
In this lesson we will build the interior of the wheel wells and bottom of the car.

Detaching the belly pan
In this lesson we will detach and mirror the belly pan geometry.
In this lesson we will detach and mirror the belly pan geometry.

Detaching and shaping the hood
In this lesson we will detach and detail the hood of the car.
In this lesson we will detach and detail the hood of the car.

Adding edge detail to the front fascia
In this lesson we will add some thickness to the front fascia.
In this lesson we will add some thickness to the front fascia.

Extruding in the front vent area
In this lesson we will model an inset in the front fascia for a vent.
In this lesson we will model an inset in the front fascia for a vent.

Adding struts to the grill
In this lesson we will extrude struts inside the grill and vent insets.
In this lesson we will extrude struts inside the grill and vent insets.

Adding remaining fascia details
In this lesson we will model more detail into the front fascia.
In this lesson we will model more detail into the front fascia.

Adding the side vent
In this lesson we will build a side vent into the fascia and add edge detail
In this lesson we will build a side vent into the fascia and add edge detail

Finishing the fascia details
In this lesson we will complete the front fascia of the car.
In this lesson we will complete the front fascia of the car.

Refining the headlight interior
In this lesson we will model the interior of the headlight.
In this lesson we will model the interior of the headlight.

Refining the topology of the trunk
In this lesson we will better define the topology of the back end of the car.
In this lesson we will better define the topology of the back end of the car.

Detaching the trunk and taillights
In this lesson we will cut out the trunk and build the taillights.
In this lesson we will cut out the trunk and build the taillights.

Finishing the taillights
In this lesson we will finish the taillights and add some thickness to the trunk lid.
In this lesson we will finish the taillights and add some thickness to the trunk lid.

Adding body detail to the side
In this lesson we will reshape the side to include some contoured detail.
In this lesson we will reshape the side to include some contoured detail.

Detaching the panels
In this lesson we will detach and detail the back panel of the car.
In this lesson we will detach and detail the back panel of the car.

Building the top of the cab
In this lesson we will use a spline to build the top rail of the cab.
In this lesson we will use a spline to build the top rail of the cab.

Extruding down the sail panel
In this lesson we will build the sail panel down from the top rail geometry.
In this lesson we will build the sail panel down from the top rail geometry.

Building the roof
In this lesson we will extrude the roof geometry from the top rails.
In this lesson we will extrude the roof geometry from the top rails.

Detaching the door frame
In this lesson we will detach the top portion of the door frame geometry.
In this lesson we will detach the top portion of the door frame geometry.

Adding thickness to the panels
In this lesson we will add some thickness to the door frames
In this lesson we will add some thickness to the door frames

Adding the rocker panel
In this lesson we will detach the rocker panel geometry from the side of the car.
In this lesson we will detach the rocker panel geometry from the side of the car.

Adding details to the back end
In this lesson we will model additional detail like reflectors into the back of the car.
In this lesson we will model additional detail like reflectors into the back of the car.

Adding the exhaust pipes
In this lesson we will use splines to build the exhaust pipes of the car.
In this lesson we will use splines to build the exhaust pipes of the car.

Detaching the doors
In this lesson we will detach the doors from the side of the car and add some resolution.
In this lesson we will detach the doors from the side of the car and add some resolution.

Adding door handles
In this lesson we will build the door handles and add insets to the doors.
In this lesson we will build the door handles and add insets to the doors.

Cloning the quarter panel
In this lesson we will mirror a copy of the quarter panel of the car.
In this lesson we will mirror a copy of the quarter panel of the car.

Modeling the fuel cap
In this lesson we will build the fuel cap and inset into the panel.
In this lesson we will build the fuel cap and inset into the panel.

Building the windshield
In this lesson we will use a spline cage to build the windshield geometry.
In this lesson we will use a spline cage to build the windshield geometry.

Modeling the back light
In this lesson we will use NURBS curves and NURBS surfaces to build the backlight.
In this lesson we will use NURBS curves and NURBS surfaces to build the backlight.

Adding windows to the doors
In this lesson we will extract a spline from the door frame to create the window.
In this lesson we will extract a spline from the door frame to create the window.

Modeling covers for the quarter windows
In this lesson we will extract geometry to model the quarter windows.
In this lesson we will extract geometry to model the quarter windows.

Adding a scoop to the hood
In this lesson we will build a scoop into the hood of the car.
In this lesson we will build a scoop into the hood of the car.

Building a spoiler
In this lesson we will extract geometry from the trunk to build a spoiler.
In this lesson we will extract geometry from the trunk to build a spoiler.

Modeling the trunk emblem
In this lesson we will build a corporate emblem from primitive geometry.
In this lesson we will build a corporate emblem from primitive geometry.

Modeling the grill mesh
In this lesson we will model a mesh for the front of the car's grill.
In this lesson we will model a mesh for the front of the car's grill.

Building head lamps
In this lesson we will model headlamps for the car.
In this lesson we will model headlamps for the car.

Adding an emblem to the grill
In this lesson we will import an illustrator file to use as the front emblem.
In this lesson we will import an illustrator file to use as the front emblem.

Building a tire
In this lesson we will build the tires from primitive geometry.
In this lesson we will build the tires from primitive geometry.

Adding the wheel
In this lesson we will model the basic shape of the wheel rim.
In this lesson we will model the basic shape of the wheel rim.

Finishing the shape of the wheel
In this lesson we will start connecting additional geometry to the base wheel.
In this lesson we will start connecting additional geometry to the base wheel.

Adding detail to the wheel
In this lesson we will add small details like lug nuts to the wheels.
In this lesson we will add small details like lug nuts to the wheels.

Adding disc brake and caliper
In this lesson we will add a brake disc and caliper to the wheel using primitive geometry.
In this lesson we will add a brake disc and caliper to the wheel using primitive geometry.

Modeling the rearview mirror
In this lesson we will build a rearview mirror from polygonal geometry.
In this lesson we will build a rearview mirror from polygonal geometry.

Creating a UV layout for the tire
In this lesson we will create a UV layout for the tire in preparation for texturing.
In this lesson we will create a UV layout for the tire in preparation for texturing.

Adding a car paint material
In this lesson we will add a material to the car's body and begin to create some preview renders.
In this lesson we will add a material to the car's body and begin to create some preview renders.

Creating reflector materials
In this lesson we will build a believable material for the reflectors and lights.
In this lesson we will build a believable material for the reflectors and lights.

Setting up a material for the tire
In this lesson we will add a material to the tire including a bump map for the tread.
In this lesson we will add a material to the tire including a bump map for the tread.

Adding remaining materials
In this lesson we will create additional materials for the car.
In this lesson we will create additional materials for the car.

Performing final material changes
In this lesson we will make some final tweaks to the materials and create a final rendered image.
In this lesson we will make some final tweaks to the materials and create a final rendered image.
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