
Lesson :

Project Overview
In this lesson we will talk about some of the tools and techniques involved in our project.
In this lesson we will talk about some of the tools and techniques involved in our project.

Motorcycle parts and terms
In this lesson we will talk about the history of motorcycles and look at a few different kinds of bikes.
In this lesson we will talk about the history of motorcycles and look at a few different kinds of bikes.

Adding a Viewport Background image for reference
In this lesson we will bring in a reference image using a Viewport Background.
In this lesson we will bring in a reference image using a Viewport Background.

Drawing out the frame using splines
In this lesson we will use splines to draw out a base for the motorcycle frame.
In this lesson we will use splines to draw out a base for the motorcycle frame.

Creating geometry along the bike frame
In this lesson we will add some basic geometry to the frame splines.
In this lesson we will add some basic geometry to the frame splines.

Putting the frame together
In this lesson we will start connecting the different parts of the frame into a seamless piece.
In this lesson we will start connecting the different parts of the frame into a seamless piece.

Adding welds to the motorcycle frame
In this lesson we will add some realism by modeling welds into the frame.
In this lesson we will add some realism by modeling welds into the frame.

Modeling an initial spline cage for the gas tank
In this lesson we will use splines to build a base for the fuel tank.
In this lesson we will use splines to build a base for the fuel tank.

Finishing the tank spline cage
In this lesson we will finish building the spline cage for the gas tank.
In this lesson we will finish building the spline cage for the gas tank.

Connecting the gas tank splines
In this lesson we will begin connecting the tank splines together.
In this lesson we will begin connecting the tank splines together.

Finishing the gas tank
In this lesson we will use a Surface modifier to turn the gas tank spline cage into geometry.
In this lesson we will use a Surface modifier to turn the gas tank spline cage into geometry.

Detailing the tank
In this lesson we will use extracted geometry to add detail to the fuel tank.
In this lesson we will use extracted geometry to add detail to the fuel tank.

Starting the seat splines
In this lesson we will create some initial splines to define the shape of the seat.
In this lesson we will create some initial splines to define the shape of the seat.

Finishing the seat
In this lesson we will use the spline cage to create a surface for the seat of the bike.
In this lesson we will use the spline cage to create a surface for the seat of the bike.

Building a wheel
In this lesson we will combine multiple pieces of geometry to create a wheel.
In this lesson we will combine multiple pieces of geometry to create a wheel.

Adding the tire
In this lesson we will use primitive geometry to add a tire to the wheel.
In this lesson we will use primitive geometry to add a tire to the wheel.

Creating brake rotors using splines
In this lesson we will use multiple splines to build the brake rotor for the wheel.
In this lesson we will use multiple splines to build the brake rotor for the wheel.

Adding front and back wheels
In this lesson we will finish adding the elements of the wheels and place them.
In this lesson we will finish adding the elements of the wheels and place them.

Building the fork tubes
In this lesson we will use several pieces of geometry to build the fork tubes.
In this lesson we will use several pieces of geometry to build the fork tubes.

Building the front fender
In this lesson we will build the front fender from the tire geometry.
In this lesson we will build the front fender from the tire geometry.

Adding the triple tree
In this lesson we will bridge together multiple pieces of geometry to create the triple tree.
In this lesson we will bridge together multiple pieces of geometry to create the triple tree.

Adding the subframe with splines
In this lesson we will use splines to build a base for the motorcycle subframe.
In this lesson we will use splines to build a base for the motorcycle subframe.

Finishing the subframe
In this lesson we will create and detail a polygon mesh for the subframe.
In this lesson we will create and detail a polygon mesh for the subframe.

Drawing out the swingarm frame
In this lesson we will start building the swingarm frame from multiple splines.
In this lesson we will start building the swingarm frame from multiple splines.

Continuing the swingarm frame
In this lesson we will connect the spline cage for the swingarm frame.
In this lesson we will connect the spline cage for the swingarm frame.

Finishing the swingarm frame
In this lesson we will finish building and detailing the swingarm frame.
In this lesson we will finish building and detailing the swingarm frame.

Starting the exhaust pipes
In this lesson we will use NURBS curves to begin building the exhaust pipes.
In this lesson we will use NURBS curves to begin building the exhaust pipes.

Adding the mufflers
In this lesson we will use primitive geometry build the muffler.
In this lesson we will use primitive geometry build the muffler.

Detailing the exhaust pipes
In this lesson we will build some detailed pieces from the exhaust pipes.
In this lesson we will build some detailed pieces from the exhaust pipes.

Adding the swingarm body
In this lesson we will use primitive geometry for the swingarm body.
In this lesson we will use primitive geometry for the swingarm body.

Starting the engine
In this lesson we will begin building some of the pieces of the engine.
In this lesson we will begin building some of the pieces of the engine.

Modeling the right side of the engine
In this lesson we will construct additional portions of the engine using primitive geometry.
In this lesson we will construct additional portions of the engine using primitive geometry.

Creating the heads
In this lesson we will use the Hose extended primitive to add the heads to the engine.
In this lesson we will use the Hose extended primitive to add the heads to the engine.

Adding the rocker covers
In this lesson we will combine several pieces of geometry to build the rocker covers.
In this lesson we will combine several pieces of geometry to build the rocker covers.

Modeling the left side of the engine
In this lesson we will model the left side of the engine.
In this lesson we will model the left side of the engine.

Adding wiring to the engine
In this lesson we will use NURBS curves to add some wiring to the engine.
In this lesson we will use NURBS curves to add some wiring to the engine.

Building the rear suspension
In this lesson we will build the rear suspension using a helix primitive.
In this lesson we will build the rear suspension using a helix primitive.

Adding the rear fender and detail
In this lesson we will model geometry for the rear fender.
In this lesson we will model geometry for the rear fender.

Adding taillights
In this lesson we will connect several pieces of geometry to build the taillights.
In this lesson we will connect several pieces of geometry to build the taillights.

Building the radiator
In this lesson we will modify some basic geometry to create the radiator.
In this lesson we will modify some basic geometry to create the radiator.

Adding the head lamp
In this lesson we will model the head lamp of the motorcycle.
In this lesson we will model the head lamp of the motorcycle.

Modeling the front lamps
In this lesson we will use the basic lamp geometry to add details.
In this lesson we will use the basic lamp geometry to add details.

Building the handlebars and grips
In this lesson we will use splines to build the bike handlebars and grips.
In this lesson we will use splines to build the bike handlebars and grips.

Adding the mirrors and instrument display
In this lesson we will extrude geometry along a spline to create the rear-view mirrors.
In this lesson we will extrude geometry along a spline to create the rear-view mirrors.

Detailing the handlebars
In this lesson we will use detached geometry to add details to the handlebars.
In this lesson we will use detached geometry to add details to the handlebars.

Adding brake calipers and lines
In this lesson we will combine polygonal geometry to create a brake caliper and add brake lines with curves.
In this lesson we will combine polygonal geometry to create a brake caliper and add brake lines with curves.

Adding the rear sprocket
In this lesson we will use a variety of polygon tools to build the rear sprocket.
In this lesson we will use a variety of polygon tools to build the rear sprocket.

Building the drive chain
In this lesson we will use a path constraint to build the motorcycle chain.
In this lesson we will use a path constraint to build the motorcycle chain.

Looking at finishing touches
In this lesson we will take a look at some of the finishing touches you can add to the bike.
In this lesson we will take a look at some of the finishing touches you can add to the bike.

Setting up a hierarchy
In this lesson we will group geometry and set up a hierarchy for moving the bike.
In this lesson we will group geometry and set up a hierarchy for moving the bike.

Setting up lighting
In this lesson we will add lights to our scene and set up an HDR dome.
In this lesson we will add lights to our scene and set up an HDR dome.

Adding materials
In this lesson we will start adding some materials to the motorcycle.
In this lesson we will start adding some materials to the motorcycle.

Adding textures to the bike
In this lesson we will use some image maps to texture portions of the bike.
In this lesson we will use some image maps to texture portions of the bike.
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