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Digital Tutors - Creating Cartoon Characters in 3ds Max

Digital Tutors - Creating Cartoon Characters in 3ds Max

Learn a production workflow to creating organic cartoon characters and time-saving techniques to creating animation-friendly topology, exaggerating proportions, and adding appeal. Contains over 7.5 hours of project-driven training for artists learning the artistic processes of creating stylized cartoon characters as seen in animated feature films.



Lesson :



Introduction and Project Overview
In this lesson we will get an overview of the tools and techniques we'll use for this project.


Adding Viewport Backgrounds
In this lesson we will set up reference images using Viewport Backgrounds.


Starting the head
In this lesson we will build the profile of the head using a spline.


Creating a framework for the head
In this lesson we will start to build the frame work of the character's head.


Continuing the head framework
In this lesson we will continue to build out the main lines of topology on the head.


Adding lip geometry
In this lesson we will use Bridge to build the geometry around the mouth.


Building the nose area
In this lesson we will start completing the geometry around the nose.


Filling in the upper lip
In this lesson we will fill in the geometry of the upper lip.


Filling in the lower lip and cheek
In this lesson we will complete the geometry of the cheek and lower lip.


Building the eye socket
In this lesson we will begin extruding in the loops for the eye socket.


Finishing the eye socket
In this lesson we will use Connect to add detail to the eye socket and eye lids.


Completing the forehead
In this lesson we will complete the geometry of the forehead.


Adding the neck
In this lesson we will add a neck to the character and connecting it to the head.


Adding the ear
In this lesson we will use primitive geometry to add ears to the character.


Finishing the ear and back of the head
In this lesson we will finish modeling the ears and fill in geometry on the back of the head.


Filling in the top of the head
In this lesson we will complete the geometry on the top of the head.


Building the nose
In this lesson we will finish modeling the character's nose.


Adding detail around the lips
In this lesson we will add detail to the upper and lower lips.


Modeling the lips
In this lesson we will add resolution to the lips and finish shaping them.


Adding the mouth interior
In this lesson we will build the interior of the mouth from the lip geometry.


Building the teeth
In this lesson we will build the character's teeth from primitive geometry.


Adding the gums
In this lesson we will add gums and shape them using Paint Deformation.


Modeling the tongue
In this lesson we will place the teeth and build the tongue from primitive geometry.


Building the hair
In this lesson we will create a section of hair using the Loft compound object.


Finishing the hair pieces
In this lesson we will build additional pieces of hair and eyebrow geometry and shape the head.


Placing hair and eyebrows
In this lesson we will duplicate the hair geometry and populate the remaining scalp.


Creating a base for the body
In this lesson we will build the basic geometry for the body from a capsule primitive.


Modeling the legs
In this lesson we will model the legs and attach them to the body.


Modeling the arms
In this lesson we will build the arms and add them to the jacket geometry.


Starting the hand
In this lesson we will build the base of the hand and fingers.


Finishing the hand
In this lesson we will finish shaping the hand and attach the fingers.


Shaping the lab coat
In this lesson we will finish building the main shape of the lab coat.


Adding seams to the shoulders of the coat
In this lesson we will add seams and the lapel to the lab coat.


Building armbands
In this lesson we will detach geometry from the arm to create the arm band.


Adding a collar to the coat
In this lesson we will begin building the collar and lapel of the jacket.


Adding detail to the lab coat
In this lesson we will add cloth detail to the back of the lab coat.


Building the elastic band
In this lesson we will use TurboSmooth to build an elastic band for the back of the lab coat.


Creating trim pieces
In this lesson we will detach geometry from the coat to create some trim pieces.


Adding thickness to the coat
In this lesson we will add some thickness to the lab coat geometry.


Adding pockets to the coat
In this lesson we will use primitive geometry to add pockets to the lab coat.


Deforming the lab coat
In this lesson we will add buttons to the coat and modify the shape.


Adding wrinkles to the coat
In this lesson we will model appropriate wrinkles into the lab coat.


Building shoes and socks
In this lesson we will construct the shoes and socks from primitive geometry.


Creating the eyes
In this lesson we will model the main shapes of the eyeballs.


Finishing the eyes
In this lesson we will create a deformable eye setup.


Adding the moles
In this lesson we will use Autogrid to quickly place the moles.

Downlaod :
CD1
part1 :
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part2 : http://adf.ly/GZE
part3 : http://adf.ly/GZF
part4 : http://adf.ly/GZG
part5 : http://adf.ly/GZI
part6 : http://adf.ly/GZJ
part7 : http://adf.ly/GZK

CD2
part1 : http://adf.ly/GZL
part2 : http://adf.ly/GZM
part3 : http://adf.ly/GZN
part4 : http://adf.ly/GZO
part5 : http://adf.ly/GZP
part6 : http://adf.ly/GZQ
part7 : http://adf.ly/GZS

CD3
part1 : http://adf.ly/GZT
part2 : http://adf.ly/GZV
part3 : http://adf.ly/GZW
part4 : http://adf.ly/GZX
part5 : http://adf.ly/GZZ
part6 : http://adf.ly/GZa
part7 : http://adf.ly/GZb

CD4
part1 : http://adf.ly/GZc
part2 : http://adf.ly/GZd
part3 : http://adf.ly/GZe
part4 : http://adf.ly/GZf
part5 : http://adf.ly/GZg
part6 : http://adf.ly/GZh
part7 : http://adf.ly/GZk

Thank for Download.

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